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Overview

Rules

Procedures

Points

Champions

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| NTR Plus CUP Division Rules Rules February 1, 2003 |
Overview: 09/29/03
We all know that it is difficult to drive in the same fashion as if we were
actually inside a real race car. All we ask is that all drivers drive witht he upmost
courtesy and respect for their fellow league members. We suggest everybody race each other
the way they would like to be raced.
Keep in mind that the only REAL communication you have with fellow drivers is, the pacement
of your car or truck. The drivers around you can see you and if you telegraph your intentions
in advance the drivers around you can prepare. Dive bombing or changing lanes abrubtly in front
of faster cars is not telegraphing or giving enough time for drivers to avoid you making contact.
Here at CUP Division we would like to have everbody that starts the race also FINISH the race. We know this
is difficult but if everybody races with that attitude it can be achieved.
Again we all know mistakes will happen and all we can do is drive within our own abilty to attempt not
cause issues on the track. If your car is unstable for any reason the wise drivers will ride in a fashion
to still get a good finish BY NOT BEING THE WRECK.
To help with the above we have a Teamspeak Voice server up and running 24/7. Many drivers race with voice
communication and this helps all learn what expected on the track. Teamspeak is not mandatory.
Chat Installation.
Listed below are some racing guidelines / rules of CUP Division.
1. Racing Incidents / Resolution: 11/14/04
1.1 It is not mandatory to post incident or rule violations. Since most of our drivers race using
Teamspeak, most issues are
handled calmly with everybody learning from the error. If there are rule or incident disputes they can be
resolved by posting in our flame room on the forum or our incident forum.
1.2 Nobody in this league is imune to making mistakes, we all should know this going in and as long as
driver learn from their mistakes there is no need for punishment.
1.2 Incidents or rule infractions may be posted in the CUP Division Incident Forum.
for review if they can not be handled on Teamspeak, or the Apoligy Forum.
2. Server: 02/01/03
2.1 lease refer to the CUP Division Procedures.
3. Tracks / Schedule: 02/01/03
3.1 Please refer to the CUP Division Procedures.
4. NO FLAMING: 02/28/02
4.1 There will be absolutely zero tolerance of any negative comments toward a
fellow racer, the league, or the type of race that particular night during any
race session (open chat or whisper). If noticed it can be immediate ejection from the server.
Please keep in mind others might not be able to determine if it was a joke or not thus the
the reason for zero tolerance.
5. NO CHAT DURING QUALIFY: 02/28/02
5.1 None Period, Press the enter key, You chatted.
6. Yellows 02/01/03
6.1 We strongly suggests against racing back to the line unless the situation calls for it.
Racing back to the line with 50 laps to go is not league type racing. We will look at this as the real
NASCAR racers do, "Gentleman's Agreement not to race back to the Line".
6.2 The Top 5 in the race should not slow down until turn 2 after taking the yellow,
the next group of 5 cars should not slow until turn 1 and all other cars should
start slowing before the start / finish line. This should give ample time for all
the cars to line up on the back stretch and wait for the pace car.
6.3 After taking the yellow all cars will be lining up on backstretch apron
prior to turn 3 waiting for the pace car.
6.4 Under no circumstances is any car ever to go into turn 3 before the pace car.
7. Starts / Restarts: 02/01/03
7.1 During Pace laps and Caution Laps all cars are to follow .1 - .2 seconds back.
There will be NO bumping.
7.2 All cars are to pace at 70 mph there will be NO slowing down lower than 65mph
by the leader prior to the Green Flag.
7.3 Cars with damage or wish to allow the racers behind them to pass on a restart
should chat "Pass me high". NR2003 will not issue a BF if a racer passes
high. League type racers should always yield if damaged or have a missing gear.
8. Slow / Damaged Cars: 02/01/03
8.1 Cars off the pace must stay in the top lane when cars are coming unless racing
for position. This applies to all slow and/or damaged cars that are off the pace
of the leaders.
8.2 With more than 20 laps left in the race a car being overtaken by a faster car
that obviously ran them down quickly should yeild and let the faster car go low. No
auto chat needed we know the slower car will do the league type thing by going
high.
8.3 With less than 20 laps left a slower car is permitted to race the line he feels
is safe. It will be up to the faster car or cars to pass safely.
9. Rough Driving: 02/01/03
9.1 None Allowed.
10. Spin Rule: 02/01/03
10.1 Any Car that that solo spins twice during race must leave the server.
11. Running Low Line / Blocking: 02/01/03
11.1 Running the low line is not blocking, blocking is defined as a car in front
changing lanes while the car behind is under or over the car along side. If any racer
blocks another racer to the infield or wall they are at fault. If a front bumper
is along side a tire the cars must hold there lines.
12. Points System: 02/01/03
12.1 Please refer to the CUP Division Procedures.
13. Restarts with 13 laps to go: 02/01/03
13.1 If a Yellow Flag files with less than or equal to 13 laps to go. All cars not on
the lead lap, must either pit or drive through pit road on the 2nd caution lap. If
there is more than one yellow within the last 13 laps to go, the first yellow is
the only yellow lapped cars are required to enter pit road.
14. General Rule: 02/01/03
14.1 Aside from any rules listed below, any actions detrimental to the league will be cause for termination.
New Members Acceptance
Please Include your screen name with your acceptance please.
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