League Menu
News Page

Forums

Downloads

Donations

Drivers


Tally Rally
Overview

Rules

Procedures

Points

Champions


Cup Division
Overview

Rules

Procedures

Points

Champions


NTR Plus Tally Rally Rules and Incident Procedures
Overview: 09/29/03
We all know that it is difficult to drive in the same fashion as if we were actually inside a real race car. All we ask is that all drivers drive witht he upmost courtesy and respect for their fellow league members. We suggest everybody race each other the way they would like to be raced.

Keep in mind that the only REAL communication you have with fellow drivers is, the pacement of your car or truck. The drivers around you can see you and if you telegraph your intentions in advance the drivers around you can prepare. Dive bombing or changing lanes abrubtly in front of faster cars is not telegraphing or giving enough time for drivers to avoid you making contact.

Here at TallyRally we would like to have everbody that starts the race also FINISH the race. We know this is difficult but if everybody races with that attitude it can be achieved.

The type of racing here in TallyRally is normally 2x2 racing from start to finish with an average over 40 lead changes per race. Racing will be tight and fierce but the amount of room given between the 2x2 racing cars is directly porportionate tot eh amount of time drivers can react to mistakes. In other words if driver are constantly inches apart and a driver makes a mistake there will be contact. Giving 1/2 a lane room between the car will give BOTH drivers 2x2 time enough to react and possibly avoid contact.

Again we all know mistakes will happen and all we can do is drive within our own abilty to attempt not cause issues on the track. If your car is unstable for any reason the wise drivers will ride in a fashion to still get a good finish BY NOT BEING THE WRECK.

To help with the above we have a Teamspeak Voice server up and running 24/7. Many drivers race with voice communication and this helps all learn what expected on the track. Teamspeak is not mandatory. Chat Installation.

Listed below are some racing guidelines / rules of TallyRally.

1. Racing Incidents / Resolution: 11/14/04
1.1 It is not mandatory to post incident or rule violations. Since most of our drivers race using Teamspeak, most of our racing issues are handled calmly with everybody learning from the error. If there are rule or incident disputes they can be resolved by posting in our flame room on the forum or our incident forum.

1.2 Nobody in this league is imune to making mistakes, we all should know this going in and as long as driver learn from their mistakes there is no need for punishment.

1.2 Incidents or rule infractions may be posted in the TallyRally Incident Forum. for review if they can not be handled on Teamspeak, or the Apoligy Forum.

2. FLAMING: 09/28/03
6.1 There will be absolutely zero tolerance of any negative comments toward a fellow racer, the league, or the type of race that particular night during any race session (open chat or whisper). If noticed it can be immediate ejection from the server. Please keep in mind others might not be able to determine if it was a joke or not thus the the reason for zero tolerance.

7. NO CHAT DURING QUALIFY: 09/28/03
7.1 None Period, press the enter key, you chatted.

8. Racing Wrecks in General 09/28/03
8.1 We all are aware that racing online is not going to be perfect every night. We are racing on the internet and with out live spotters. The best way to race with out live spotters is to race in a fashion where as you are communicating with your car. Face it, the placement of your car is your only communication you have with other drivers on the track. We suggest that you telegraph your moves, late or abrupt moves is not telgraphing and more than likely will cause wrecks.

8.2 One of the biggest issues racing with out a spotter is when a wreck occurs in front of a drivers. Drivers must use reasonable judgement to avoid driving into other drivers attempting to miss the wreck. Just flooring it and closing your eyes will not work, slowing at sight of smoke will save lives.

8.3 Drivers that can not hold the low or high line should not be 2x2 racing. Common sence, if your car is pushing this should be a signal to pit and make adjustments or go the back and ride it out. Drivers that push out of lane in the corner or off the corner are at fault.

8.4 Drivers running low 2x2 that exit the corners in the middle of the track will be at fault if there is an incident. The outside line must deal with the wall, the middle is their exit point.

8.5 Drivers running the middle of the track ARE most likely at fault if there is a wreck. Please stay out of the middle of the track. Think about it, your in the middle the driver behind or in front of you has no clue as to where you are going into the next corner. Will you be high or low, telegraph you intentions by choosing a lane eve if you not 2x2.

9.6 Low line drivers must enter the corners and tri-oval in lane 1 early enough for the outside line to come into lane 2 and make a good entery for the corner. That is proper etique think about the driver along side you chooses to enter in lane 2, how are you supposed to know?

9.7 Drivers filling holes down low or on the outside must do so in a safe manner as not to cause a major check up. Never assume that a driver is going to let you in, you must be clear and faster in order for the hole to be filled successfully.

9.8 Any wreck caused by an overly aggresive lapper should be posted in the incident forum for evaluatiuon. 3 Incident Points

10. Yellows 09/29/03
10.1 After taking the yellow all cars are to line up on backstretch apron prior to turn 3 and wait for the pace car. The pace car comes out fairly slow so the leaders must stop and wait for the pace car.

11. Racing Back to the Line (yellows) 09/29/03
11.1 Due to the fact that our races are non-stop 2x2, th Top 6 in the race should never slow down until turn 2 after taking the yellow, the next group of 6 cars should not slow until turn 1 and all other cars should start slowing before the start / finish line. This should give ample time for all the cars to line up on the back stretch and wait for the pace car.

12. Giving Laps Back (yellows) 09/29/03
12.1 Giving laps back can be very dangerous and hurt many drivers if all goes wrong trying make one driver happy. Everyone in this league must understand being a lap down gives no right to be GIVEN back a lap if the yellow flies. Our racing back to the line rule clearly states the leaders are not permitted to slow until the back stretch. The only legal possible ways to get a lap back is if the leader goes high on the track and the lapper has the car to get the lap back by running low OR if the leaders go extremly low and the lapper has the car to get his lap back on the outside. If there is 2x2 racing up front the lapper most certainly will not be getting their lap back.

13. Starts / Restarts / Pace Speed: 09/29/03
13.1 Pace speed is 70 mph, any driver pacing below 65 my be subject to a violation.

13.2 During pace laps and caution laps all cars are to follow 2 - 4 car lengths behind the car in front of them at all times.

13.3 Any driver that has a longest line penalty must pull off the apron and stop in in order to allow all the other cars to pass high. While on the apron chatting 'eoll' will signal the drivers behind why your on the apron.

13.4 Cars with damage that wish to allow the racers behind them to pass on a restart should chat "Pass me high". NR2003 will not issue a BF if a racer passes high. League type racers should always yield if damaged or have a missing gear.

14. Slow / Damaged Cars: 09/28/03
14.1 Cars off the pace that can not hold onto a draft must stay in the top lane when any cars are coming. The top lane is defined as the lane along the the wall.

14.3 Damaged cars or cars with missing parts are entitled to race. They must do so with league ettiquete in mind. We suggest that if you already know your not going to be able to hold onto the draft during a restart, drive thru pit road under yellow as often as possible to relagate yourself to the back.

15. Single Cars and Slower Packs (On lead lap): 09/29/03
15.1 If a single car on the lead lap or the leader of a pack is not a full lap down he may choose what ever lane he wishes (low line or high line). This driver / pack must telagraph which lane he / they will be in with ample time given to the approaching drivers. If any driver chooses to run the low line they must auto chat pass high. Racing 2x2, track position becomes key, so if you out pit stop a group we will not ask you to roll over if a faster pack is approaching. If the following pack is racing 2x2 they will be aware that a single file pack is ahead. If they don't want to run 3 wide it is there option to bail out or not. Regardless safety is a priority any incidents will be evaluated Note: The leader of the slower pack dictates lead lap vs lap down policy.

16. Single Cars and Slower Packs (a lap down or more): 09/29/03
16.1 If a single car or the leader of a pack is a full lap down or more, this driver and the entire pack must run up along the wall when be overtaken by the lead pack of cars. Note: If your a lap down, it is to much risk for the leaders to have to race a drivers about to go to two laps or more down. If there is a wreck 4 points, no wreck 1 point.
Penalty: 1 or 4 Incident Points.

17. Incidents / Rough Driving / Wallbound Rule: 09/29/03
17.1 Rough driving or anything that appears to be done on purpose, will not be tolerated.

18. Warp and Warp Wrecks: 09/29/03
18.1 Connections are the individual racers responsiblilty. We all know that warp is part of racing. It is up to the drivers to give ample room side to side knowing warp may occur at anytime. Especially early in races. If a driver has been told twice during a race that he is warping he must attempt to go high and to the back asap and finsh the race by riding in the back. There are other days and in the interest of safety this is the next best thing compared to beeing told to park the car.

19. Running Low Line / Blocking: 03/04/03
19.1 Running the low line is not blocking, blocking is defined as a car in front changing lanes while the car behind is under or over a car along side. If any racer blocks another racer to the infield or wall they are at fault. If a front bumper is along side a rear tire the cars must hold there lines. No wreck needed if any racer pushes another racer around it will be a penalty.

20. Off the Track Surface: 09/29/03
20.1 Unless avoiding a wreck, leaving the racing surface is not permited. Don't think a driver a driver might be coming down or can't see you. You will know if there is contact, do not go below onto the apron for any reason unless there is a reck in front of you.

21. Bumbdrafting: 09/29/03
21.1 Bump-drafting is permitted in NTR-Plus. Do at your own risk.

22. Restarts with 13 laps to go: 09/29/03
22.1 If a Yellow Flag files with less than or equal to 13 laps to go. All cars not on the lead lap, must either pit or drive through pit road on the 2nd caution lap. If there is more than one yellow within the last 13 laps to go it is not a required to pit or drive through pit road again.

23. General Rule: 03/04/03
23.1 Aside from any rules listed, any actions detrimental to the league will be cause for termination.

24. Exiting Pit Road: 09/28/03
24.1 Exiting pit road can be dangerous for the on coming cars at 200mph. It will be permisable to exit pit and merge onto the track when the spotter says it is ok to merge. It is extremely important for the cars exiting pit road to have track awareness as not to just jump up to lane 2. Drivers must go around turn 1 and 2 in lane one and then safely merge onto the track safely. if you are already a lap down or more it would the league thing to do by exiting slowly and cautiously along the apron.

25. Entering Pit Road: 09/28/03
25.1 Take note of extra lane that appears out of Turn 4. This uttermost low lane that appears is known as the pit entrance lane. Any racer that cross over this lane while pitting will be at fault if any wreck occurrs on the track or on the way into pit road while pitting. Pretty easy, do not cross over this lane.

25.3 Once on Pit Road there will be no passing. The lead car has the right of way. The following car must slow to either allow the 'ahead' car to take the high line, or slow to tuck behind the 'ahead' car if he is already high. All cars are to travel down pit road in the outer lane on entry to thier stalls.

26. Pitting Auto Chats: 10/03/03
26.1 In advance warning to your fellow league members, a "Pass High, Pitting this Lap" auto chat is required.

26.2 Exiting pit road prior to merging onto the track a "Pass high, Exiting pits" auto chat is required.



New Members Acceptance
Please Include your screen name with your acceptance please.
Accept         Decline


Member Login

User:
Pass:

Visitors

NTR Plus Sponsors

Copyright © 1999-2006, NTRPlus.com. All rights reserved.